The benefits of consistency development is one of the biggest reasons it's worth your time going through the learning curve as a competitive player.
Having alternatives is a positive, period. Biscuits is a Smash Player finishing her doctorate in ergonomics that might be able to comment as well.Īn alternative input method opens up the doors for players with certain physical disabilities as well as players wanting to preserve their wrists. Caitlin McGee has commented and verified the benefits of Smash Bros. Smash Box ergonomics are comparable to that of keyboard, so any ergonomic tips there are applicable. Players should always take breaks, stretch, and keep posture in mind.īut this is an improvement in a community that much needs controller diversity just for the sake of prolonging player careers. Just a disclaimer: no interface is perfect when you're doing such high APM (actions per minute) and repetitive inputs over such long periods of time. Smash Box reduces hand strain over time significantly in comparison to the current standard. Ask FGC Hit Box players! AdaptiveTrigger: What are the long term benefits of using a Smash Box over a GameCube controller? In terms of both hand health and consistency development? HitBoxDustin: Hand health is one of the biggest factors and reasons Smash Box is needed in the community. But if you're willing to take a few L's getting started, the consistency pays off big time in the long run. You're not going to pick it up and body your local scene week one. It is a commitment to learn a new interface, but you definitely get out of it what you put in. It sounds pretty harsh but the learning curve is a healthy way to solidify your game and get rid of bad habits as well (as a lot of Hit Box FGC players attest to this). So you go over all of your tech skill and transpose it to the Smash Box. AdaptiveTrigger: How would you describe the learning curve of the Smash Box? HitBoxDustin: It's what you already know, but different. People were worried about that with the Hit Box in Tekken Korean backdash and MK Kabal gas blasts as well, but nobody can win without the mind of a top player. AdaptiveTrigger: So what you're saying is that there is no actual data/results to suggest that the Smash Box should even be banned? HitBoxDustin: No tournament results show a Smash Box player showing up and dominating top 8 - pure tech skill and no fundamentals of course lol. More Smash Boxes need to get in the hands of players, and I'm working on that. Not quite a major, but it was a stacked turnout that night haha. PewPewU did compete at the Foundry at least once and did pretty well.
20xx melee creator update#
I'll follow up with an update soon if Gravy or Cloud805 will be able to attend any events coming up. AdaptiveTrigger: Has the Smash Box been used in any major tournaments yet? HitBoxDustin: No majors yet, since there are so few Smash Boxes out there. Playing with all buttons is just a cleaner and faster way to play. The tech like pivot up-tilts are all possible on GameCube controllers as well, and people are more scared of the speed and consistency you're able to achieve some of the execution.
It simply does the same thing differently (with more control, consistency, and better ergonomics). AdaptiveTrigger: Does the Smash Hitbox do anything that's impossible for other forms of control or is it simply "more difficult" to perform with other control methods? HitBoxDustin: Smash Box does not have any impossibilities from a GameCube controller.